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178
script.js
Normal file
178
script.js
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const HEADER_PATH = "header.html";
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const FOOTER_PATH = "footer.html";
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document.addEventListener("DOMContentLoaded", () => {
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fetch(HEADER_PATH)
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.then(res => res.text())
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.then(data => {
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const headerPlaceholder = document.getElementById("page-header");
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if (headerPlaceholder) {
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headerPlaceholder.innerHTML = data;
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smoothScrollFix();
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}
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});
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fetch(FOOTER_PATH)
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.then(res => res.text())
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.then(data => {
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const footerPlaceholder = document.getElementById("page-footer");
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if (footerPlaceholder) {
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footerPlaceholder.innerHTML = data;
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}
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});
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if (document.getElementById("background-canvas") && typeof THREE !== 'undefined') {
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initBackground();
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}
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});
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function smoothScrollFix() {
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const links = document.querySelectorAll("nav a[href^='#']");
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links.forEach(link => {
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link.addEventListener("click", (e) => {
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if (link.getAttribute("href").length <= 1) return;
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e.preventDefault();
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const targetID = link.getAttribute("href").substring(1);
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const target = document.getElementById(targetID);
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if (target) {
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const offset = -80;
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const topPos = target.getBoundingClientRect().top + window.scrollY + offset;
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window.scrollTo({
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top: topPos,
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behavior: "smooth"
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});
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}
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});
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});
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}
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let scene, camera, renderer, particles, cubes = [];
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function initBackground() {
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const canvas = document.getElementById("background-canvas");
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if (!canvas) {
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console.error("Erreur Three.js: Le canvas #background-canvas est introuvable.");
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return;
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}
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(
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75, window.innerWidth / window.innerHeight, 0.1, 1000
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);
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renderer = new THREE.WebGLRenderer({
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canvas: canvas,
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alpha: true,
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antialias: true
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});
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(window.devicePixelRatio);
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const particleCount = 500;
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const positions = [];
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for (let i = 0; i < particleCount; i++) {
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positions.push((Math.random() - 0.5) * 200);
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positions.push((Math.random() - 0.5) * 200);
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positions.push((Math.random() - 0.5) * 200);
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}
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute("position", new THREE.Float32BufferAttribute(positions, 3));
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const material = new THREE.PointsMaterial({
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color: 0x00eaff,
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size: 0.4,
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transparent: true,
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opacity: 0.8
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});
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particles = new THREE.Points(geometry, material);
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scene.add(particles);
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for (let i = 0; i < 25; i++) {
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const cubeGeo = new THREE.BoxGeometry(2, 2, 2);
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const cubeMat = new THREE.MeshStandardMaterial({
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color: Math.random() * 0xffffff,
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wireframe: true
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});
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const cube = new THREE.Mesh(cubeGeo, cubeMat);
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cube.position.set(
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(Math.random() - 0.5) * 120,
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(Math.random() - 0.5) * 120,
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(Math.random() - 0.5) * 120
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);
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cubes.push(cube);
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scene.add(cube);
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}
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const light = new THREE.PointLight(0xffffff, 1.2);
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light.position.set(15, 50, 40);
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scene.add(light);
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camera.position.z = 70;
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animateBackground();
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}
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function animateBackground() {
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requestAnimationFrame(animateBackground);
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particles.rotation.y += 0.0009;
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particles.rotation.x += 0.0004;
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cubes.forEach(cube => {
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.015;
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cube.position.x += (Math.random() - 0.5) * 0.02;
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cube.position.y += (Math.random() - 0.5) * 0.02;
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});
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renderer.render(scene, camera);
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}
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window.addEventListener("resize", () => {
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if (camera && renderer) {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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});
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