Actualiser LeekWars.js

This commit is contained in:
2025-09-29 14:33:39 +00:00
parent c600b1bd2a
commit 54dfdcd249

View File

@@ -0,0 +1,54 @@
var entity = getEntity();
var obstacles = getObstacles()
function choiceWeapon() {
if (isOnSameLine(getCell(getNearestEnemy()), getCell())) {
setWeapon(WEAPON_SHOTGUN)
} else {
setWeapon(WEAPON_PISTOL);
}
}
function shoot(cible) {
choiceWeapon();
if(getCellDistance(getCell(cible), getCell()) <= getWeaponMaxRange(getWeapon())) {
debug("On est a distance de tir")
if(getWeapon() == WEAPON_PISTOL) {
debug("On a le pistolet")
while(getTP() >= 3 && lineOfSight(getCell(), getCell(cible))) {
useWeapon(cible);
}
} else if(getWeapon() == WEAPON_SHOTGUN) {
debug("On a le shotgun")
while(getTP() >= 5 && lineOfSight(getCell(), getCell(cible)) && isOnSameLine(getCell(cible), getCell())) {
useWeapon(cible);
}
}
}
}
if(getTP() >= 4 && getTurn() > 2 && getLife() > getTotalLife() * 0.7) {
useChip(CHIP_MOTIVATION, entity)
}
if(getTP() >= 3) {
useChip(CHIP_PROTEIN, entity)
useChip(CHIP_HELMET, entity)
}
if(getLife() < getTotalLife() * 0.7 && getTP() > 4) {
useChip(CHIP_CURE, entity)
}
while(getPathLength(getCell(getNearestEnemy()), getCell(), obstacles) >= getWeaponMaxRange(getWeapon()) && getMP() > 0) {
moveToward(getNearestEnemy(), 1);
}
if(getCellDistance(getCell(getNearestEnemy()), getCell()) <= 5) {
useChip(CHIP_PEBBLE, getNearestEnemy())
}
shoot(getNearestEnemy());
if(getLife() <= getTotalLife() * 0.6) {
moveAwayFrom(getNearestEnemy());
}